Twenty two rules of storytelling
This morning, I was paging through some old notebooks in which dad had jotted down assorted notes. I came across a list which he had entitled “Twenty-two rules of storytelling”. I found them to be pretty fun and compelling, and so am jotting them down here. (From a short google search while transcribing dad’s notes, I learned that these ‘rules’ originated from a series of tweets by a Pixar Directory/Storyteller).
Not all are profound, but most are at least helpful. Some of them are incredibly applicable to science writing, too. I’ve marked the ones I found most endearing, resonant, or reminiscent of conversations with dad, with **.
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You admire a character for trying more than for their success. **
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You gotta keep in mind what’s interesting to you as an audience, not what’s fun for you as the writer. They can be very different.
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Trying for a theme is important, but you won’t see what the story is till you’re at the end of it. Now, rewrite.
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Once upon a time there was ____. Every day ____. One day ____. Because of that ____. Because of that ____. Until finally ____.
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What is your character good at? Comfortable with? Throw the polar opposite at them. Challenge them. How do they deal?
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Simplify. Focus. Combine characters. Hop over detours. You’ll feel you’re loosing valuable stuff but it sets you free. **
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Come up with an ending before you figure out your middle. Seriously. Endings are hard. Get yours working up front.
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Finish your story, let it go even if it is not perfect. In an ideal world you have both, but move on. Do better next time. **
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When you are stuck, make a list of what would NOT happen next. Lots of times the material to get unstuck will show up. **
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Pull apart the stories you like. What you like in them is a part of you; you have got to recognize it before you can use it. **
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Putting it on paper lets you start fixing it. If it stays in your head, a perfect idea, you will never share it with anybody. **
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Discount the first thing that comes to your mind. Then the second, third, and fourth…. Get the obvious out of the way. Surprise yourself. **
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Give your characters opinions. Passive/malleable might seem likeable to you as you write, but it is poison to the audience.
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Why must you tell THIS story? What is the burning belief in your body your story feeds off? THAT is the heart of it.
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If you were your character, in this situation how would you feel? Honesty lends credibility to unbelievable situations.
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What are the stakes? Give us the reason to root for your character. What hapens if they do not succeed? Stack the odds against. **
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No work is ever wasted. If something does not work, let go and move on - it’ll come back around to be useful later. **
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You have to know yourself the difference between doing your best and fussing. Story is testing, not refining. **
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Coincidences to get characters into trouble are great. Coincidences to get out of trouble are cheating.
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Exercise: take the building blocks of a movie you dislike. What would you do to rearrange them into what you do like? **
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You gotta identify with your characters/situation, can’t just write ‘cool’. What would make YOU act that way?
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What is the essence of your story? The most economical telling of it? If you know that, you can build out from there.
Here are the notes in dad’s writing.